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Doom: The Boardgame : ウィキペディア英語版
Doom: The Boardgame
''
''Doom: The Boardgame'' is an adventure board game for two to four players designed by Kevin Wilson and published by Fantasy Flight Games in 2004. The game is a based on the ''Doom'' series of first-person shooter computer games, though it resembles ''Doom 3'' more than it does the first two ''Doom'' video games.
An expansion was released for the game in 2005, called ''Doom: The Boardgame Expansion Set'', which adds difficulty levels to the game, new game pieces and updates to some of the original rules, as well rules to play on Deathmatch and Capture the Flag.
In 2005, Fantasy Flight released Descent: Journeys in the Dark, which is based on the Doom game. Soon after this, the company ceased production of Doom.
== Gameplay ==
Players in ''Doom: The Boardgame'' are on one of two teams: the Invaders, and the Marines. All of the Invader pieces are controlled by one player, and the rest of the players each control one marine piece. Before each game begins, the players must choose a scenario to play in. A campaign consisting of five scenarios is included with the game, and many more have been created using freeware scenario editors. The player controlling the Invaders must get six frags to win, and the Marines must reach the exit to win. A ''frag'' is given to the Invaders if a Marine dies. When a Marine dies, it must respawn at least eight, but no more than sixteen spaces, away from where they were killed. A common opinion is that the game is biased in favor of the Invaders - especially with four players. The designer of the game, Kevin Wilson, (claims ) that he can win equally well no matter which team he is playing. Like many board games, it is common to develop house rules (called "mods" to fit the video game theme) to balance the game to players' liking.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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